Standard units are more fire-and-forget, constantly heading to the next closest target after you set them off. Heroes can be redirected at any time just by touching them and drawing a line to the desired target. Your troops line up at one end of the level, waiting for their first order, only starting to move once commanded. You have one hero, and a selection of different squads at your disposal - ranging from rogues to trolls. The combat is an entertaining blend of direct control and suggested tactics. There is a campaign mode that will challenge you with it's slowly increasing difficulty, other players’ territories to attack, and a challenge mode that provides more insight into the game’s advanced tactical play. Here is where Siegefall begins to differentiate itself from much of the competition - offering you plenty to do while you wait. Of course once these are gone you are left waiting - or having to pay for more gems with real cash - but it gets you off to a decent start. Fortunately in the early stages Siegefall gifts you dozens of gems, a currency that enables you to construct buildings instantly. The grind is slow, as you wait for resource gathering and then building construction. These give you increased resource gathering, better defenses to protect from invading players, and better attack units. The more powerful your kingdom’s keep, the more facilities you gain access to. For this you need wood and gold, both of which are slowly produced by various facilities. Once the opening is complete you get to start developing and upgrading your small kingdom.
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