![]() ![]() Check “ Use T0As Ref Pose” so that you don’t need to calibrate the initial pose, instead, we will automatically align CC T-pose to UE4's A pose at frame 0.Choose “ UE4_Mannequin_Skeleton” in the Skeleton field.Import the CC character FBX to Unreal Content Browser.(Optional) Check " Gather files into a container folder" to gather all the exported FBX file, FBXkey, and textures into a single folder for simplicity.Uncheck “I nclude Motion” if you just want to export just the static character.Check “ Convert Bone Structure for Unreal 4 Rig” & “ Rename Duplicated Bones (Unreal)”.Check " Delete Hidden Mesh" to remove occluded inner meshes with multi-layered of dresses to prevent surface penetration and reduce polycount for better real-time performance.Export CC characters in FBX format to UE4.From Character Creator 2 (CC 2.0), you can convert CC characters to FBX in UE4 Rig directly in CC 2.0, which saves all the extra steps such as bone mapping, renaming or axis alignment. This new feature greatly enhances the CC to Unreal productivity, let's see how it works! Steps: Other than adding PBR rendering, Character Creator 2 has improved its character export compatibility with added support for Unreal Engine 4's character rig. In the previous version of Character Creator 1, in order to apply a clothed CC character to Unreal, you need to export CC characters to iClone (.iavatar) first, and then do another FBX export from 3DXchange to Unreal, and that's just the beginning. ![]()
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